Hi! I’m Tauseef (afloat.boats). I’m an engineer who likes to work on games and tools. In the past I’ve worked on a rich-text editor, a photo editor, a RAG pipeline for an AI based ed-tech product. This is where I scribble half baked thoughts, often about web and video-game dev.

Some recent projects:

  • Dots - Photo-editor for cats
  • Pancakes - Mouse/touch experiment for UI elements
  • readable-hook - React hooks for wrangling ReadableStream
  • Toad - Platformer video game
  • Cal-ender - Better calendar events stacking

Monochrome Skittles

Photo-editor | Debugger There hasn’t been a lot of advancement in the ease of use of photo editing tools, and the barrier remains fairly high. Generative AI doesn’t do as much for photo editing as it does for full blown photo generation. So while the new iPhone and iOS launches have all been about Apple Intelligence, the feature that I’ve loved is the new style edit tool in the Photos app....

October 21, 2024 6 min

Cirque Du Spritesheet

Live | Repository There isn’t much of a connection between Cirque Du Soleil and circular buffers. However, when I look at an animated gif of circular buffers the motion of the read and write heads reminds me of the wall of death. The write head’s ever advancing march over values that were yet to be read, but might never see I/O. An ongoing video game project of mine is where I experiment with Rust’s features to expand my understanding of the language....

April 28, 2024 7 min

Streams of AGI

OpenAI’s SDK currently doesn’t support streaming for models GPT-3.5-Turbo or GPT-4. Yes, very sad, anyway. I decided to DIY this shit. Backend On Node you can use the fetch api and get a ReadableStream of bytes as a response. const openAIReadableTextStream = async (path: string, body: any) => { const response = await fetch(`https://api.openai.com/v1${path}`, { method: 'POST', headers: { 'Content-Type': 'application/json', Authorization: `Bearer ${process.env.OPENAI_API_KEY}`, }, body: JSON.stringify({ ...body, stream: true, }), }); if (!...

May 21, 2023 3 min

Calendar Tetris: Representation Matters

Live | Repository Too many events all at once Let’s assume that we want to stack two calendar blocks, block_1 starts at 12:30 AM and ends at 02:00 AM, and block_2 starts at 01:00 AM and ends at 01:30 AM. To simplify things however, let’s just use their start and end times as minutes i.e. an event that starts at 12:30 AM would just be starting at minute 30. To display the blocks we’re going to use their start time as a top offset....

February 12, 2023 4 min

Calendar Tetris: Intro

Live | Repository Motivation Earlier last year I was looking at various calendar applications by the standard providers (Apple, Google, Outlook etc) and realized that they handle event stacking differently. This is what they look like: Apple Apple takes the easy way out with reduced opacity to show overlaps. I can’t deduce how the ordering works here, as it’s quite mind boggling. Outlook This one is interesting, they seem to be using a tree to represent their calendar stacks....

February 10, 2023 3 min

Dead Simple Spritesheet Animation

Live | Repository Motivation I’ve been using Bevy for a video game project and it’s been a delightful experience. As the project has grown, I’ve turned into a level designer, animator, illustrator, along with being a programmer. Sometimes I hit walls, and rabbit holes around those walls are too compelling to pass up. One such rabbit hole was building an animation state machine that could create different looping animations from a single sprite sheet....

December 4, 2022 5 min